

It's a decision that should be taken carefully, because it also means you won't be able to get any more Fellowship Adventures Ranking points for Waypoints that haven't been cleared in this stage. Therefore, only members with the rank of Ambassador or higher will be able to unlock that next Waypoint. Also: Picking up that reward will automatically let you (and your Fellowship) move on to the next stage. Unlocking that reward will grant a very nice reward to all Fellowship Members who have contributed something to that stage of the Fellowship Adventures. At the end of each stage there is a reward, visualized by a big treasure chest :.Difficulty level increases as you proceed from one stage to another.Requirements and Waypoints path will differ for each of the 3 stages of the adventure.Some quests require production in a workshop while others require production in basic goods manufactories (marble, steel or planks). There are 21 different repeatable quests to allow you to gain 21 different Adventure Items (badges and specific items).Discuss with your Fellowship and choose wisely based on your game style. For example, you can choose to do the blue Waypoints to start with and then change for the orange Waypoints after the strategical Waypoint is unlocked. Some strategical Waypoints, like you can see above, will offer you 3 different paths to choose from in order to reach the end goal.All Fellowship members can contribute to these requirements and once they are met, they will open the way to the next Waypoint. To unlock a Waypoint, you have to supply the required Adventure Items which are obtainable as quest rewards. Each path contains several Waypoints (blue, orange, green ), each with its own requirements to get past it.Waypoints which are still locked, still can be clicked on to foresee the upcoming requirements and ranking points granted.Each map contains several Waypoints, organised in 3 different colored paths (blue, orange, green).Each Fellowship adventures will be composed of 3 difficulty stages and you will get a different map for each stage.Use Mortars/Orc Strategists in encounters with mostly Mist Walkers, and 1 or fewer Vallorian Guards or Orc Generals. More advanced players can use 5 Priests they work great in encounters with more Vallorian Guards, Orc Generals, Cannoneers, and 1 or fewer Mist Walkers. Cater any encounters vs two or more Cannoneers. Train a few Axe Barbarians to use against the Mist Walkers and to assist with the Cannoneers. Players in chapter one can train mostly Crossbowmen to use against the Orc Generals and Vallorian Guards. Use Golems in encounters with mostly Mist Walkers, and 1 or fewer Vallorian Guards or Orc Generals. More advanced players can use 5 Sorceress/Blossom Mage they work great in encounters with more Vallorian Guards, Orc Generals, Cannoneers, and 1 or fewer Mist Walkers.

Train a few Sword Dancers to use against the Mist Walkers and to assist with the Cannoneers. Players in chapter one can train mostly Archers to use against the Orc Generals and Vallorian Guards. HUMANS: 5 Priest or a combo of Priest and Mortar/Orc Strategist Mist Walker, Vallorian Guard, Orc General, CannoneerĮLVES: 5 Sorceress/Blossom Mage or a combo of Sorceress/Blossom Mage & Golems

HUMANS: Priest, Mortar/Orc Strategist, Crossbowman/Dryad II

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